Craft
My foundation is in character creation. Years of practice trained my eye to make decisions about form, proportion, materials, expression, and how those elements work together. I bring that judgment to how I set direction, review work, and help teams build a clear and consistent visual experience.
Nyx
Production-ready character
Material coherence across a complete design
I created the complete 3D interpretation of Nyx, working from an existing concept. The concept provided the foundation, but I developed the face, improvised parts of the costume, and resolved the different materials so the character would feel coherent as a finished, production-ready design.
3D interpretation by Sahana Vijai, based on “X,” an original character concept by Siwoo Kim.
Goblin
Complete 3D character
Fidelity to a supplied 2D design
I created the complete 3D character from a supplied 2D concept, with the intention of translating it as faithfully as possible into three dimensions. I was responsible for modeling, sculpting, topology, UVs, texturing, rigging for facial expressions and a partial pose, and the final presentation.
3D interpretation by Sahana Vijai, based on a supplied 2D concept. The original concept artist was not recorded.
Orc
Original concept sculpt
Using form and asymmetry to create personality
I designed this original character as a concept sculpt. I used age, asymmetry, proportion, and expression to give the orc a specific personality and move the design beyond a familiar archetype.
Original character design and sculpt by Sahana Vijai.